
species is an experiment in artificial life - virtual creatures that evolve in a simulated ecosystem.
Inspired by Larry Yaeger's PolyWorld, Karl Sims' Virtual Creatures, and genetic algorithms and genetic programming.
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A creature's genetic code defines its behaviour and its morphology. Lives are short, but there's hope: the better a creature performs, the higher its chances of passing that code on to the next generation.
It's a harsh world: find food or starve. Starting as herbivores competing for the few plants around, some may turn carnivore, since other creatures provide more energy than plants. We're just the observer; which strategies survive is left to natural selection.
The ecosystem leaves room for complex behaviour: obstacles to hide behind, ways for a species to communicate. Over time we may see specialised species, predator/prey relationships, or whole food chains of ever-bigger predators emerge.
A few clips from the species universe (more on YouTube):
A sample "genome" (PDF) of a best-of-breed individual from one of the runs above is also available.